Every game
56 browser games found so far, 11 of them a daily pick. All free, all play in a tab, none of them on a storefront.

dolmus
An isometric idle tycoon about running a dolmus terminal in Istanbul, and the economy is the interesting part: fleet growth sits next to promissory…
2★ · found on GitHub Pages
the torchbearer
A dungeon crawler that ships nothing but code: lighting, dungeon layout, every sound effect and the whole soundtrack are synthesized at runtime, an…
0★ · found on GitHub Pages
maze game
An ASCII maze-chase that renders into a single <pre> tag; no canvas, no game library, just a deterministic TypeScript engine pushing text around.
0★ · found on Vercel
elysium
A planetary colonization sim in dependency-free HTML/JS, with 20 survivors, 106 resources and 73 events, which is an unusual amount of systems for …
0★ · found on GitHub Pages
deus ex machina
A puzzle-platformer where you never move the robot directly, you draw arrows into the level and it follows them.
0★ · found on itch.io
periplus
A jam entry that turns cartography into the actual verb: the moon you're walking is drawn only as contour lines until you get close enough to resol…
0★ · found on GitHub Pages
driftlings
A 2.5D Lemmings-like whose levels are generated backwards from a known solution and then verified by a solver — the generator can't ship an impossi…
1★ · found on GitHub Pages
Chroma
First-person paint-by-numbers built as a shooter: same aiming and trigger discipline, but the target is a color region, and there are no assets in …
1★ · found on GitHub Pages
terratouch
Mobile-first terraforming clicker where the run ending is the point — when your world collapses, the game writes it an obituary.
0★ · found on Cloudflare Pages
five nights at lastochka
Three.js horror set in an abandoned Soviet summer camp, with a night-survival rule system; the repo and in-game text are Russian, English summary o…
0★ · found on GitHub PagesCyrillic
mon captcha
A CAPTCHA you play: instead of clicking traffic lights, you walk a procedurally generated voxel world in first person and catch wandering creatures…
0★ · found on GitHub Pages
cold storage
First-person office stealth with one very specific objective — steal the intern's lunch — instead of another generic corridor shooter.
1★ · found on GitHub Pages
AUTODELVE (v0.0.1)
A first-person dungeon crawler that plays itself, drawn like a 1994 DOS RPG; you send the adventurer down and watch what happens.
itch.io
Maze v2
A canvas maze built on seeded determinism — same seed, same run — with fog, patrolling Wardens, and Echoes to chase.
0★ · found on Vercel
Thoughtless
A Kingdom-style side-scroller about pulling animals out of a spreading 'mindrot', sitting at zero stars on a bare Vercel URL.
0★ · found on Vercel
yorimichi
A Japanese convenience-store visit as a game: pick the hour and the season, wander the aisles of a konbini, tap your card, and eat something quiet …
0★ · found on GitHub Pages
XIV
A browser FPS staged as cel-shaded comic-book vignettes, in French, with zero binary assets — the panel-by-panel framing is the experiment.
0★ · found on GitHub Pages
lowge
A noir GTA-like engine in vanilla JS with procedural 1930s vehicles and a live retro-film shader — over-ambitious solo engineering in the best way.
0★ · found on GitHub Pages
santa slayer 3d
A Quake-style arena shooter remaking the developer's own high-school Java game, with every model, texture, and sound generated in code.
0★ · found on Vercel
defenehero
A Korean-language 3D defense game for kids where solving math problems is the upgrade currency, with all graphics and sound generated from code.
0★ · found on GitHub PagesKorean
say hello to a black hole
A browser-rendered black hole you feed with your voice: microphone input drives the accretion disk while real Hawking-radiation math slowly evapora…
1★ · found on Vercel
Count Dawn
A jam prototype that inverts the horde-survival formula: you're the vampire, the horde is hunters, and sunrise is the clock.
0★ · found on Vercel
47 the merge
An absurdist single-file game where democracy requires you to be 47 people — court strangers, merge minds, survive the paperwork.
0★ · found on itch.io
Cog and Cosmos
An interconnected pixel-art incremental where eight separate worlds all feed one brass Fortune Engine — structure, not just number-go-up.
2★ · found on GitHub Pages
country fighter
Pick two of 194 countries and watch their glossy flag-marbles slug it out in a bouncy 3D arena; a toy, but a cheerfully odd one.
0★ · found on Vercel
gurpil
A racer where the wheel itself is your answer to the track: you draw its shape mid-race and the physics engine decides whether your scrawl rolls, b…
0★ · found on GitHub Pages
living superweapon
A zero-star Three.js superhero sandbox with a data-driven power engine — hose-style beams, ragdoll knockouts, and a destructible arena — that's far…
0★ · found on Vercel
wobble stack
A one-thumb physics toy about keeping five creatures balanced while the wind worsens; tiny scope, but the escalating-instability idea is clean.
0★ · found on GitHub Pages
EmberQuest
An EverQuest-flavored idle RPG crammed into a single HTML file — the constraint is the hook, and it's exactly the kind of thing no storefront would…
0★ · found on GitHub Pages
Caselake
"Tactical inventory fishing" is a real genre mash — Resident Evil grid-Tetris meets angling — and the weirdest pitch on itch's new list today.
itch.io
MOKSHA
An HTML5 game built on Sanatan Shastras and karmic philosophy — thin on mechanical detail, but a source text almost no game touches.
1★ · found on itch.io
township
A pixel town where AI residents deliberate actual civic questions — and the whole thing is framed as a replayable, scenario-first simulation engine…
4★ · found on GitHub Pages
Cube2 Sauerbraten
The full Cube 2: Sauerbraten engine — client, server, ENet and all — compiled to WebAssembly, so a 2004 arena FPS with bot matches and relayed mult…
0★ · found on Cloudflare Pages
smash rally
3D badminton in Three.js with vs-AI and online 1v1 over WebSockets — someone built real netcode for a sports game and parked it on Fly where no one…
0★ · found on Fly
petbattle
In Japanese: a 'meaning-driven' 3D battler that turns any phrase you type into a creature that can fight — a semantic-battle experiment worth pokin…
0★ · found on GitHub PagesJapanese
neon mayhem
A solo GTA homage in vanilla Three.js — open-world neon city, 1986, car theft and police chases, no engine, no framework, zero stars.
0★ · found on GitHub Pages
drone opticone
An in-browser RTS where the unit roster is real-world drone spec sheets — consumer DJI quadcopters, FPV racers, Switchblade and Shahed loitering mu…
0★ · found on GitHub Pages
rogue seas
An age-of-sail combat roguelike that grafts FTL-style crew management onto a warship — a mashup that makes immediate sense.
0★ · found on Vercel
scars of ash
A creature-collector where death isn't a reset: your monsters drop souls and carry permanent scars when they faint.
0★ · found on Vercel
browser shooter
A self-described '100% vibecoded' browser FPS whose best idea is a planetary mode fought on real OpenStreetMap terrain.
0★ · found on GitHub Pages- GitHub Pages
JS.Hakoniwa Island
An in-browser homage to Hakoniwa Shoto, the classic Japanese island-development sim — in Japanese, with autosave.
2★ · found on GitHub PagesJapanese 
lowge
One person building a noir, 1930s–40s GTA-like from scratch in vanilla JS: procedural period vehicles, a live retro-film shader, and a dual rendere…
0★ · found on GitHub Pages
star breaker
A space-mining roguelite with zero asset files — every texture and sound is generated in code.
0★ · found on itch.io
awestruck
A deckbuilder where the cards are words and the synergies are wordplay — a neat twist on the Balatro-shaped genre.
0★ · found on itch.io
CyberWitches
An idle game about compiling fading magic into hexadecimal code — rare case of an incremental whose theme maps onto its mechanics.
0★ · found on GitHub Pages
WDL MASTER TAGGER VERSION METRO
A first-person metro-graffiti simulator made for actual graffiti writers, in Spanish — a subculture sim no marketplace would ever surface.
1★ · found on GitHub Pages
Chroma Flow
A real-time GPU fluid simulation you paint with your cursor — drag to push dye through swirling vorticity, or hand it to the auto-pilot and it comp…
0★ · found on GitHub Pages- GitHub Pages
Heart of Africa Remake
A 3D web remake of the 1985 exploration classic on real ~1890 African geography, with a period journal read aloud by in-browser TTS — ambitious eve…
1★ · found on GitHub Pages 
Blueprint
An incremental framed as an engineering worksheet: build a factory one machine at a time and prestige upward through Schematics, Patents, and Legac…
2★ · found on GitHub Pages
scp survivor
A top-down survivors-like whose every graphic and sound effect is generated in code — zero art assets, Phaser 3, and the writeup is in Chinese.
0★ · found on VercelChinese
mingjuan legal life
A Chinese-language 'reborn as a lawyer' life-simulator rendered on a Three.js 3D life-board — an odd, earnest experiment in playable autobiography.
0★ · found on GitHub PagesChinese
broker tycoon
A single-file tycoon where the resource you optimize is other people's personal data — you grow a brokerage using mechanics the author says are dra…
0★ · found on GitHub Pages
String Blade
Guitar-chord combat that listens through your microphone (or MIDI) and turns real chords into attacks — genuinely novel input, though you'll need a…
3★ · found on Netlify
SagiJanken
A rock-paper-scissors game rigged so you literally cannot win — a Japanese-language gag about a 'fraud-equipped' opponent, ported from a 2008 Visua…
0★ · found on GitHub PagesJapanese
benthic
An incremental game whose progress bar is depth: you descend instead of accumulate, in plain HTML/JS with procedural WebAudio.
0★ · found on GitHub Pages
pixelfront
An r/place-style real-time pixel war fought over a map of Turkey's provinces, with factions, war zones and timelapses — Turkish-language browser mu…
0★ · found on Vercel