Every game
233 browser games found so far, 47 of them a daily pick. Free to try in a tab, with a bias toward overlooked, self-hosted games.
experimental · 110arcade · 64sim · 62strategy · 43zero-assets · 34puzzle · 29incremental · 26roguelike · 21multiplayer · 15horror · 10jam · 9platformer · 4

About Time!
A jam-made score-attack roguelike where the thing you build between rounds is a clock: up to five gears bought from a reroll shop, with the sweepin…
itch.io
Think Up House
A puzzle about drawing the best floor plan you can, from csklimowski; room layout as a scoring problem is a rarer puzzle shape than it should be.
itch.io
quantum box
An anthology of small browser games that claims to be backed by real quantum hardware; whether the randomness truly comes from a qubit or not, it i…
0★ · found on GitHub Pages
ramen
RAMA CYCLE: a Godot web build about walking the inner surface of a rotating habitat drum where the ground curves up over your head; more of a place…
0★ · found on GitHub Pages
celestial blades
A horizontal bullet-hell in the oriental-fantasy vein with every sprite and sound generated procedurally in code; the interface is in Korean.
0★ · found on GitHub Pages
tidebreak
A real-time battle fought on a coral reef, rendered in Three.js from a single page with no build step and no dependencies. The design bet is that p…
0★ · found on GitHub Pages
virtua justice rail shooter
An on-rails Virtua Cop-style shooter crammed into one HTML file: shrinking threat reticles, weapon disarms, civilians you must not hit, bullet time…
0★ · found on GitHub Pages
last light
A vault survival-management roguelite where you ration a handful of strangers after the world goes quiet, on a deterministic TypeScript engine; pla…
0★ · found on GitHub Pages
ordinary animals
An absurd Three.js adventure with hand-made Blender assets (you are ten, your professor works out of a garage), and it is finished, which is rarer …
0★ · found on GitHub Pages
Pithvein
An idle factory built from living tissue where every organ that produces something can also fall ill, so the growth curve fights infection instead …
itch.io
Rust and Box2D browser physics game – build destructive machines
A browser physics sandbox where you assemble machines whose whole purpose is to wreck things, with the simulation written in Rust and run through B…
via Hacker News
JEEP HORROR
Night-shift horror behind the wheel of a Filipino jeepney; the dithered red cover art commits harder than most itch horror does.
itch.io
ashworth station
A whole zombie wave-survival FPS in a single HTML file: hold a subway platform for 15 waves, three.js, no build step, desktop only.
0★ · found on GitHub Pages
Banana Battle – DOS Gorillas rebuilt as a web game
DOS Gorillas rebuilt for the browser: angle, velocity, exploding banana, the original hot-seat artillery duel.
via Hacker News
Witstep – daily math and logic puzzle game (Free No Sign-up)
A daily math-and-logic puzzle with no sign-up, a Wordle-shaped habit for people who would rather do arithmetic than spell.
via Hacker News
EmojiHighschool
A high-school dating sim where every line of dialogue is an emoji. You get 40 weeks and three actions a week to work out what six procedurally gene…
0★ · found on GitHub Pages
qr maze
Type any URL and it becomes a 3D hedge maze: the QR code's dark modules are walls, and a path is carved through them while keeping the code scannable.
0★ · found on GitHub Pages
BlackjackBrains
Less a card game than a lab: design a blackjack-playing model, train it by the hand, then pit it against others in a tournament and watch card coun…
0★ · found on GitHub Pages
dead_center
A 1,021-byte PICO-8 shooter where every bullet flies to the centre of the screen and ricochets, so your own shots are the main hazard.
itch.io
Feastfall
Cooking roguelike deckbuilder: plate food cards onto a board to complete recipes, stack rule-bending charms, survive 16 services. Balatro's shape i…
itch.io
lunar mission simulator
A whole Apollo mission in one browser tab: Saturn V launch, gravity turn, trans-lunar coast and a powered descent, with the physics hand-rolled on …
0★ · found on Vercel
東方双曲域 ~ Hyperbolic Domain
A Touhou-style bullet hell played on a hyperbolic plane, where straight lines and distances stop behaving the way your dodging instincts expect; th…
itch.io
pandemic 3d
A Plague-Inc-style pandemic strategy demo over real countries that runs an actual SEIRD epidemic model instead of a vibes meter, playable from the …
0★ · found on GitHub PagesCyrillic
One More Floor
Push-your-luck dungeon crawl: every floor is a choice between banking your run and gambling it all on one more.
itch.io
rock to rack
A Phaser game about the semiconductor supply chain, from raw silicon to AI data centres, which is a stranger and more topical theme than most tycoo…
0★ · found on Vercel
oga veve
A browser flight simulator over Paraguay with a coefficient-based flight model the author wrote rather than borrowed, and terrain generated from pu…
0★ · found on GitHub Pages
matrameru
Piṅgala's ancient Sanskrit metre-counting (the prosody that produced Fibonacci's numbers centuries early) turned into a canvas toy where you stack …
0★ · found on GitHub Pages
battery guard game
A single-HTML sim where the thing you are managing is a lithium-ion battery's slow death from heat and charge cycles; in Korean, and one of the str…
0★ · found on GitHub PagesKorean
Industrial Knowledge
Place facilities on a plot, hire workers, and keep the supply lines nominal across tech eras; a dense management incremental that already renders l…
itch.io
formula 0.1
Low-poly browser F1 racer with seven real circuits traced 1:1 from OpenStreetMap geometry; vanilla Three.js, no backend.
0★ · found on GitHub Pages
Dungeon.md
The pitch is a README that runs: you write a dungeon in plain Markdown — headings, lists, links — and the page turns it into something you walk thr…
0★ · found on GitHub Pages
SightFlight
Steer a bird with your eyes via webcam tracking — an honest experiment that will be as good as your lighting; UI is Chinese and English.
0★ · found on GitHub Pages
Sail to Ithaca, a playable Homer’s Odyssey with hidden Easter eggs
Homer's Odyssey as a playable voyage on a bare vercel.app URL, with Easter eggs hidden along the route.
via Hacker News
Game About Botting in an MMORPG
An incremental where you play the botter, not the hero — automate the grind of a fake MMORPG and watch the numbers climb.
itch.io
Risk of Train – a 1D roguelike drawn in one terminal font
A roguelike squeezed into one dimension and one terminal font — a constraint experiment shown on HN.
via Hacker News
trigger discipline
Six shifts at an AI platform's enforcement desk, and the title gives away the design: the interesting decision is the ban you don't make. It's a Pa…
0★ · found on GitHub Pages
breachpoint
Top-down 3D squad room-clearing where everything — layouts, props, the hard shadows — is generated at runtime, with the shadows rasterised on the C…
0★ · found on GitHub Pages
worldwar3
One persistent globe shared by everyone, running on wall-clock time with fog of war; countries too big to take alone need a 'war council' of other …
0★ · found on Vercel
bluebird
Copper Mountain rebuilt in the browser as multiplayer skiing with chairlifts and proximity voice — built, the author says, because Colorado forgot …
0★ · found on Cloudflare Pages
Zeitgeist Game – guess the date of a HN front page
Shown an old Hacker News front page, guess the date — a guessing game where the only clues are what the internet was arguing about that day.
via Hacker News
pithu arena
A physics-driven 3D take on Pithu (Seven Stones), the South Asian street game where you knock down a stack of stones with a ball and rebuild it bef…
0★ · found on GitHub Pages
A daily word game where you cut a sentence to five of its words
Daily word game with a real constraint: take a sentence and cut it down to just five of its words that still carry the meaning — a compression puzz…
via Hacker News
Game to see if you're over-/under-confident in your own knowledge
A calibration game that scores how over- or under-confident you are about what you know — the interesting part is the confidence estimate, not the …
via Hacker News
mana tower
A single-file HTML idle game that runs numbers past 1e308 in log space with eight prestige layers and 907 generated pixel sprites — a lot of increm…
0★ · found on GitHub PagesKorean
Hard Spinning Blades
Incremental spinning-top battler: fight, earn, upgrade, move on to the next arena; the opening map screen is more considered than most itch idlers.
itch.io
marrow defense
A tower-defense-style game about keeping bone marrow alive during CAR-T therapy, sitting at zero stars on GitHub Pages. The premise is what earns i…
0★ · found on GitHub Pages
DEXFUSAL
One hand has to both drive and defuse bombs; the whole game is a coordination tax, and the shot shows it is properly finished.
itch.io
fracture arena
A browser FPS arena where the physics, capsule collision, enemy state machines and even the audio are all hand-rolled — an engine project wearing a…
0★ · found on GitHub Pages
porygon trail
Oregon Trail's dysentery-and-rations loop rebuilt as a Gen 1 Kanto expedition on a random Vercel URL; the mashup is obvious in hindsight and nobody…
0★ · found on Vercel
Bumper to Billions
An incremental about running a toll road, complete with an in-game HR onboarding dialog and a radio widget; the screenshot shows an actual styled g…
itch.io
sallu theft auto
An open-world driving game in a browser tab where the pedestrians are witnesses: they remember what they saw you do, and misremember it, so the ver…
0★ · found on Cloudflare Pages
sharkplane
Low-poly arcade flight with one rule: don't shoot the other planes, eat them.
0★ · found on GitHub Pages
nightshift
A single-file game about working the content-moderation night shift — a quiet job sim about the worst inbox on the internet.
0★ · found on GitHub PagesChinese
the white whale vs old thunder
Battleship inverted: you're Moby Dick hunting the hidden five-cell Pequod on a 10×10 grid, in plain HTML, CSS and JavaScript.
0★ · found on GitHub Pages
Down To Detonate
An incremental mining game where progress comes from placing demolition charges and setting off chain reactions, not clicking a pickaxe.
itch.io
ten thousand victories
A browser grand-strategy game that draws its whole look from Đông Hồ woodblock prints — a Vietnamese folk-art tradition that basically never shows …
0★ · found on GitHub Pages
Earth ReGen
Wire machines together to reboot a dead planet — a factory incremental whose title screen suggests unusual polish for a zero-star find.
itch.io
the wall nyc handball
A one-wall NYC street-handball game with physics and adaptive rivals — a real sport almost nobody has ever tried to gamify.
0★ · found on GitHub Pages
kaiteingame court battle
A courtroom card RPG in Chinese where cross-examination plays out as evidence chains and bullet-screen objections — an odd, specific mashup.
0★ · found on NetlifyChinese
tenpai de go
A Japanese mahjong trainer that drills exactly one skill: recognizing when your hand is one tile from ready.
0★ · found on GitHub Pages
OrbitMechanics
A browser puzzle game that commits to actual orbital mechanics — Verlet integration, real Newtonian two-body pull — across 30 built levels, instead…
0★ · found on Vercel
bullet reclaimer
Freeze time and design the ricochet path of a single bullet; a Phaser action game built on one idea, with a Korean-only interface.
0★ · found on GitHub Pages
life of software
A GMTK jam typing game where you type the syntax of 25 programming languages while those languages go obsolete around you.
0★ · found on itch.io
Kitten PM – A product management SIM game inspired by Lemmings
Product management as a Lemmings level: your engineers keep walking off cliffs and you place the ramps.
via Hacker News
cronicas del castillo
Rhythm-timed combat up a cursed castle, written in plain HTML5 canvas with no engine underneath; Spanish-language.
0★ · found on Vercel
Commandment
A hypertext puzzle staged inside a great court complex: you open as a sinner who must have blasphemed, and the only moves available are the links i…
itch.io
zen slice
One HTML file, no assets, everything procedural: each cut through the fruit synthesizes the note, so the score and the soundtrack are the same acti…
0★ · found on GitHub Pages
git
A 3D simulation of the bamboo cicada, the traditional Chinese spinning toy, with the buzz synthesized live in WebAudio and webcam hand-gesture cont…
0★ · found on GitHub PagesChinese
Pegote
A jam card game where stickers slapped onto the cards rewrite what each one is worth mid-hand — the modifier layer lives on the physical object ins…
itch.io
Hellhop
Bunny-hopping as the entire game: strafe-jump physics pulled out of shooters and pointed at climbing your way out of Hell.
itch.io
deep blue
A browser game about recreational scuba where the dive computer is the antagonist: every meter down buys you less bottom time and a longer way back…
0★ · found on GitHub Pages
slowbicycle
An endless bike ride with no rider: procedural road, pedaling you have to keep up yourself, and nowhere in particular to be.
0★ · found on Cloudflare Pages
kaisou densha
Ninety seconds of black comedy on a commuter train where the window is live-streaming your worst memories to the world — the whole game is one HTML…
0★ · found on GitHub PagesJapanese
TurnLeft – a one-button stock car racing game in the browser
Stock car racing stripped to a single button: all you decide is when to turn left, which is either the joke or the entire design.
via Hacker News
Little Big Space Clicker
An idle game where the thing you're upgrading is the handheld console itself — cartridge first, then the A button, then the screen light.
itch.io
mero blocks
A voxel sandbox whose point isn't the blocks — it's that there's no game server behind them. The world is a shared CRDT document on the Calimero ne…
0★ · found on Vercel
Strategy game
A turn-based WWII operational wargame in a browser tab: supply lines, fog of war, named commanders, scenarios, and a live editor for the game's own…
0★ · found on GitHub PagesKorean![Screenshot of Draw.city – geography game where you circle the target population [US]](/shots/draw-city-geography-game-where-you-circl-9bfc0a.png)
Draw.city – geography game where you circle the target population [US]
Draw a circle on the US map big enough to enclose a target population — a genuinely different way to find out how wrong you are about where people …
via Hacker News
prism paddock
A JS13K 2026 entry, so the entire game is under 13 kilobytes; that constraint tends to force a sharper idea than a bigger budget does.
0★ · found on GitHub Pages
Hexagonal Game of Life Explorer
Conway's Life relocated onto a hex grid, where six neighbours instead of eight invalidates every rule of thumb you have. An explorer rather than a …
via Hacker News
fall line
A first-person skiing game with 32 procedurally generated mountains, a synthesised soundtrack, and — the part that makes it a design statement rath…
0★ · found on GitHub Pages
Underlore
A roguelike under a forbidden library that's deterministic and fully offline — same seed, same dungeon, which is an unusual promise for a browser r…
0★ · found on GitHub Pages
prensa
Psychological horror rendered in semi-3D ASCII; the text and menus are in Portuguese, so expect to guess at a few prompts.
0★ · found on GitHub Pages
Status 1
A Three.js arena FPS crammed into a single client-side HTML file with no build step and synthesised sound — the constraint is half the appeal.
0★ · found on GitHub Pages
Pulse
A PuzzleScript grid puzzler openly modelled on SOLAS 128, which sets a high bar for its own switch-and-signal chains.
0★ · found on GitHub Pages
topographic contour map military chess
A wargame that throws out the hex grid: the map is a randomly generated contour plot, and you place unit counters, draw movement paths by hand, and…
0★ · found on GitHub PagesChinese
GameForUs
Browser tactical shooter set in one dark apartment, one life per round, where the pitch is that light and sound matter more than aim — Russian-lang…
0★ · found on GitHub PagesCyrillic
Blackhole
A roguelike built around a job interview, with each floor swapping the core mechanic and a dialogue engine underneath; early prototype, but the fra…
0★ · found on GitHub Pages
katana kitties
Four-player split-screen co-op about samurai kittens and storm dragons that claims to run off any mix of controllers — local multiplayer in a brows…
0★ · found on Vercel
mayfly philosophy
Three-minute rounds built on a mayfly's one-day lifespan: you can't survive, so the goal is to disrupt — Chinese-language.
0★ · found on GitHub PagesChinese
LULLWOOD
A first-person horror walk through a foggy forest where you carry a glowing child home while wolves, bears and lions hunt by sight and scent — so t…
0★ · found on Vercel
haiku yugishu
Three haiku games in one page — rearrange them, borrow lines and rebuild, then memorize and cut — a wordplay mechanic you don't see attempted in a …
0★ · found on GitHub PagesChinese
spider city
A browser Spider-Man fan game with actual pendulum-physics swinging, parkour and a story mode, which is an absurd amount of scope for a repo nobody…
0★ · found on GitHub PagesChinese
corner rails
An isometric train-station incremental where the layout itself is the number-go-up — track corners and platform geometry as the upgrade tree rather…
0★ · found on GitHub Pages
Linoctissite
Someone put Noctis — the cult 2002 space-exploration sim written in its author's homemade language L.in.oleum — into a browser page, which is more …
0★ · found on Cloudflare Pages
wildfire response
A wildfire-fighting game where you drive the appliance, work the roof monitor and hold a containment line — subject matter almost nobody builds a b…
0★ · found on GitHub Pages
LazerGrrl
Bomberman crossed with an RTS — you're laying bombs and running an economy in the same fast PVP match.
itch.io
Detonova
A 3D maze where every bomb is on a timer and blasts chain into each other, so corridors become fuses you have to plan around.
0★ · found on GitHub Pages
modernjet dogfight
An F-22 dogfight sim over the Korean peninsula with a clickable 3D cockpit and mid-air refueling from a tanker; the interface is in Korean.
0★ · found on GitHub PagesKorean- Netlify
dread majesty
A gothic incremental with an unusually legible loop: fortresses raise legions, legions take ground, ground breeds minions, minions generate Evil.
0★ · found on Netlify 
lwy
A narrative puzzle staged inside a dead Windows XP machine — you poke through files, folders and mail on a fake desktop instead of being handed a s…
0★ · found on GitHub PagesChinese
block survivor
Minecraft blocks crossed with a Vampire Survivors horde loop, shipped as a single dependency-free HTML file; menus and upgrades are in Chinese.
0★ · found on GitHub PagesChinese
fork around and find out
A three-minute arcade satire about keeping a fictional open-source commons alive — an unusual thing to turn into a score attack, and short enough t…
0★ · found on GitHub Pages
f1
Four players on one keyboard, three tracks, slipstream and a WebAudio engine note, no dependencies — couch racing is nearly extinct on the web; des…
0★ · found on Vercel
budbringer
A mail-courier loop on a tiny spherical planet, where the curvature of the world is the navigation problem rather than decoration.
0★ · found on Vercel
streamcraft
A browser game welded to one specific Twitch channel: you earn status by playing, and that status decays if you stop. Tying a persistent multiplaye…
0★ · found on GitHub Pages
rekt game
A single-file crypto-satire boss rush with a hand-rolled 2D ragdoll and zero dependencies — the constraint is the point.
0★ · found on GitHub Pages
Samudra Manthana, an asymmetric strategy board game in the browser
An asymmetric browser board game built on the Samudra Manthana myth, where the two sides churning the ocean don't play by the same rules.
via Hacker News
pool float simulator
A cozy golden-hour game about pointing a pool float and drifting — almost no verbs, which is the experiment.
0★ · found on GitHub Pages
commitquest
Feeds your real GitHub commit history into a campaign, so the progression comes from work you actually did.
0★ · found on Vercel
mine smelt smith
A first-person mine-smelt-smith loop in the browser where the whole world is computed rather than shipped: every texture, model, icon and sound is …
0★ · found on GitHub Pages
the cart game
A grocery puzzle where the list is a set of rules that fight each other, so filling the cart is a constraint-satisfaction problem wearing a shoppin…
0★ · found on GitHub Pages
pattern clash
Conway's Game of Life turned into a competitive board — you seed patterns and the simulation, not your next move, decides who wins ground.
0★ · found on GitHub Pages
vertice
A precision arcade game whose central idea is that the edges of the level are the lanes you move along; vendored three.js, no build step, MIT.
0★ · found on GitHub Pages
立方体チャレンジ / Cube Challenge
In Japanese: you're shown one face of a cube and have to draw the remaining edges in correct perspective — a drawing-practice drill structured as a…
itch.io
tennis
Webcam pose control as a game input isn't a new idea, but it's rare to find it shipped as a finished thing you can load in a browser tab — this one…
0★ · found on Vercel
hide and seek arena
Twelve first-person 3D arenas where every mesh, texture and sound is generated at runtime — the zero-assets constraint is the whole point, not a sh…
0★ · found on GitHub Pages
astro command
A full real-time strategy game built in vanilla JS and Canvas with zero dependencies, which is a stubborn way to make an RTS in 2026.
0★ · found on GitHub Pages- GitHub Pages
horror battler
A dark auto-battler that hands you cursed creatures and grotesque synergies and then makes you watch them sort it out; still a demo, but it commits…
0★ · found on GitHub Pages - GitHub Pages
carboxylic organic game
IUPAC nomenclature drills dressed as a cyberpunk hacking game — an odd thing to build, and odd is the point.
0★ · found on GitHub Pages 
pusaka
A pixel-art RPG that crosses the Indonesian archipelago with a hard structural rule: eight islands, and each one gives you a different verb. That c…
0★ · found on GitHub Pages
terravia
Creature-collecting RPG where the entire world regenerates from a seed, so a save file is a few kilobytes and there's no server or account behind it.
0★ · found on GitHub Pages
PostalBen
An open-world errand simulator built in Godot 4 — the to-do list is mundane on purpose, and it ships fully bilingual FR-EN including voice-over, wh…
0★ · found on GitHub Pages
honest work
Short satirical browser game about getting rich in Congress without becoming a news story; the 'without' is where the mechanic lives.
0★ · found on Vercel
Minimalist turn-based survival game
Minimalist turn-based survival on its own odd little domain, with no marketing copy anywhere — you find out what it is by playing it.
via Hacker News
simultaneous blind chess
Chess where both players commit their move at the same time and neither sees the other's choice until it resolves — which turns every exchange into…
0★ · found on GitHub Pages
super kart 3djs
Three.js kart racer with drift, items and six characters, built with zero external assets — every texture is drawn on a canvas at runtime.
0★ · found on GitHub Pages
infections wake
Voxel survival with one governing rule: everything that keeps you alive also makes you louder, so the resource loop and the threat loop are the sam…
0★ · found on GitHub Pages
red storm
A real-time strategy game with no build step, written as a gift for the author's father — RTS is a hard genre to attempt in a browser at zero stars.
0★ · found on itch.ioChinese
immunostrat
2D strategy modeled on the immune system, French-language interface — an unusual source for unit types and counters.
0★ · found on GitHub Pages
novavista 2004
This boots as a fake early-2000s desktop — icons, windows, the whole shell — and the incremental roguelite is something you find by using the OS ra…
0★ · found on GitHub Pages
office drama
A 24-hour hackathon build where every office NPC shares one live database, so gossip propagates and memories persist while you work out who took th…
0★ · found on Netlify
ThroeDown
The dragon's health bar is the clock: it drains on its own and your job is to survive what the dying boss does on the way down, which inverts the u…
itch.io
yarboworld
A fan-made cozy sim about driving a modular Yarbo yard robot around a suburb mowing, blowing leaves and clearing snow — single-file 3D, and an oddl…
0★ · found on GitHub Pages
asra joseon rpg
A dark-fantasy browser action RPG set across Joseon, Ulleungdo, Jurchen and Japan, on a stray Firebase domain at zero stars; the game is in Korean.
0★ · found on custom domain
witch trial
A side-scrolling runner that shifts into bullet-hell boss fights, strung together as roguelike runs — and it's built on the developer's own HTML5 C…
0★ · found on GitHub PagesChinese
A multiplayer play-money terminal casino for downtime
A multiplayer play-money casino dressed up as a terminal, built for downtime card games with whoever else is idling on the network.
via Hacker News
Crack Attack game vibe-ported to run in browser
Crack Attack — the early-2000s open-source Tetris Attack clone — ported from C++ to run in the browser, a preservation experiment you can actually …
via Hacker News
bean baron
A coffee-empire idle game in one dependency-free HTML file, growing a single bush in the Da Lat mountains into an empire; Russian and English built…
0★ · found on GitHub Pages
Bend-jo
Bend space into loops with a magic banjo — whatever that turns out to mean in practice, it's the most curious mechanic sentence in today's pile.
itch.io
HandShift
HandShift is steered by tilting both hands in front of your webcam — MediaPipe reads your palms, no install, no controller. The detail that sells i…
0★ · found on Vercel- GitHub Pages
chessborn
Chessborn promises chess where every piece keeps its own history — a memory-as-mechanic variant in a zero-star Godot web build.
0★ · found on GitHub Pages ![Screenshot of IGTAP demo [UPDATED 7th june]](/shots/igtap-demo-updated-7th-june-d6bac1.png)
IGTAP demo [UPDATED 7th june]
IGTAP is exactly what its name hides: an incremental game that is also a platformer, a hybrid that shouldn't work and just might.
itch.io
void pulse
A zero-asset 3D neon arena survivors-like with 2–4 player LAN co-op, pure Three.js in the browser — it's in Chinese, but this genre barely needs wo…
0★ · found on GitHub PagesChinese
pixel farm rpg
A single-file Chinese pixel farm RPG whose dev claims the economy was designed as a source-sink graph and validated by Monte Carlo simulation — tha…
0★ · found on GitHub PagesChinese
driftfield
A neon twin-stick shooter where one velocity field is the whole game: the same fluid simulation that pushes the smoke and sparks also warps the gri…
0★ · found on GitHub Pages
hotarumi
A lantern submersible sinking through an abyss, driven by a Rust/wasm rule engine with a procedural score — the game is in Chinese.
0★ · found on GitHub Pages
vibe fighter
A local two-player fighter running a deterministic 60Hz simulation under a Phaser 4 renderer, with every sprite and sound generated for it.
0★ · found on Vercel
voltmarch
An original browser RTS — three factions, an ore economy, base building, an AI opponent — with all of its art drawn from code.
0★ · found on GitHub Pages
country pool
Billiards where every ball is a glossy 3D flag of a country — one joke, but a concrete, instantly playable one.
0★ · found on Vercel
meltdown source
A night-shift horror game built on an honest pressurized-water-reactor simulation: you keep the core alive through procedurally-derived nights whil…
0★ · found on GitHub Pages
pien 3d roguelike
A fully asset-less Mystery-Dungeon-style roguelike whose sprites are Unicode emoji on 3D voxels — in Japanese, though 🥺 needs no translation.
0★ · found on VercelChinese- Vercel
exilum
An isometric action RPG in the browser where every texture, mesh, animation and sound is generated procedurally — zero art files shipped.
0★ · found on Vercel 
singularity inc
A strategy sim that casts you as the misaligned AI lineage while humanity races to shut you down — a playable riff on the AI-2027 scenario.
0★ · found on Vercel
guild of one
A solo-founder roguelike sim where the run ends at $10k MRR or death — the startup grind rendered as a dungeon crawl.
0★ · found on GitHub PagesCyrillic
final broadcast
An idle game crossed with retro horror: you run the overnight shift at a dead TV station, keeping the numbers climbing while banishing whatever get…
0★ · found on GitHub Pages
thread game
A browser game about depth of attention, designed around monotropism — no timers, no fail state, which is either not a game at all or a quietly rad…
0★ · found on GitHub Pages
inbox from hell
Workplace horror as a decision game: an inbox where choices carry data-driven outcomes, from a dev serious enough to run full-playthrough CI on it.
0★ · found on Netlify
SpaceSails play
Sailing and piracy across the solar system in your browser, shipped as WASM builds — sails in space is a premise that earns a look on its own.
0★ · found on GitHub Pages
Minato
Minesweeper rebuilt as a roguelike — a mashup that gives the world's most-bundled puzzle actual stakes between boards.
itch.io
ground track
A satellite game that inverts the usual space-sim deal: the flight computer solves the orbit, and you supply the last number. It runs on real Keple…
0★ · found on GitHub Pages- hn
myth-game
A platformer where you flatten into a one-dimensional line and slide along surfaces — a genuinely odd dimension-shift mechanic, posted quietly to A…
via Hacker News 
roadmap raiders
A Slay the Spire-style roguelike deckbuilder for product managers, where you fight Scope Creep and the Stakeholder Hydra with a deck of real podcas…
0★ · found on GitHub Pages
datacenter survival
A datacenter-operations sim about power chains, heat, cooling, and PUE — the unglamorous physical layer of the cloud turned into a management game.
0★ · found on GitHub Pages- GitHub Pages
seedcup web
A Bomberman-style browser arena (in Chinese) where rule-based, search, and neural-net bots fight it out, with 2–4 player support.
0★ · found on GitHub PagesChinese 
WPGFI
One game built out of one museum photograph: a Hellenistic sleeping-satyr fragment becomes the set for a single night in a dark gallery, played wit…
0★ · found on GitHub Pages
fantasy console
Claims to pack an entire fantasy console — custom language, game studio, chiptune audio, shareable cartridges — into one dependency-free HTML file;…
0★ · found on GitHub Pages
romanian folk fight
A turn-based arena RPG cast from Romanian folklore, built in Rust and Bevy and compiled for the browser — unusual source material on an unusual stack.
0★ · found on GitHub Pages
retro soccer
PS1-style low-poly 11-a-side football with a CRT filter and a Russian-language commentator — the game is in Russian.
0★ · found on GitHub PagesCyrillic
neko shift public
A small, finished idle game about six office cats where the only thing you control is one ratio — a deliberately tiny design experiment rather than…
0★ · found on Vercel
fatal funnel public
Top-down close-quarters tactics where you stop time, draw an entry line for each operator, then let the whole stack execute at once — a Door Kicker…
0★ · found on VercelKorean
fingertune
A rhythm game you play by pinching the air — webcam hand tracking judged to the millisecond, entirely in the browser.
0★ · found on GitHub Pages
holdbutton
A one-button reactor game built on push-your-luck: hold to gain, release before it melts.
0★ · found on GitHub Pages
Monochess – A chess variant with rule-bending action cards
Chess with a rule-bending action-card layer — a compact variant with real decisions, self-hosted on a bare pages.dev.
via Hacker News
A short walking sim based on 3DGS that runs in the browser
A short walking sim rendered with 3D Gaussian splatting in the browser — more tech demo than game, but the technique running client-side is the point.
via Hacker News
supermac kart
A browser kart racer where classic Mac OS mascots race each other on pieces of Apple hardware, across four hand-authored circuits with nitro and re…
0★ · found on GitHub Pages
escaperoom
A browser escape-room labyrinth with no asset files at all — every Myst-style scene is hand-coded SVG and the audio is synthesized in WebAudio.
0★ · found on GitHub Pages
NeedForTokens
An arcade racer where every mesh, texture, font and engine note is generated procedurally at runtime — the zero-asset constraint is the whole exper…
5★ · found on GitHub Pages
ima doko game
A 15-second, one-tap Japanese browser game: a ball disappears and you point to where it went — that's the entire premise, and that's the appeal.
1★ · found on GitHub PagesJapanese
Petal
A cute-horror game its developer made entirely with a mouse after their keyboard broke — a production constraint worn as a design choice.
itch.io
dolmus
An isometric idle tycoon about running a dolmus terminal in Istanbul, and the economy is the interesting part: fleet growth sits next to promissory…
2★ · found on GitHub Pages
the torchbearer
A dungeon crawler that ships nothing but code: lighting, dungeon layout, every sound effect and the whole soundtrack are synthesized at runtime, an…
0★ · found on GitHub Pages
maze game
An ASCII maze-chase that renders into a single <pre> tag; no canvas, no game library, just a deterministic TypeScript engine pushing text around.
0★ · found on Vercel
elysium
A planetary colonization sim in dependency-free HTML/JS, with 20 survivors, 106 resources and 73 events, which is an unusual amount of systems for …
0★ · found on GitHub Pages
periplus
A jam entry that turns cartography into the actual verb: the moon you're walking is drawn only as contour lines until you get close enough to resol…
0★ · found on GitHub Pages
driftlings
A 2.5D Lemmings-like whose levels are generated backwards from a known solution and then verified by a solver — the generator can't ship an impossi…
1★ · found on GitHub Pages
Chroma
First-person paint-by-numbers built as a shooter: same aiming and trigger discipline, but the target is a color region, and there are no assets in …
1★ · found on GitHub Pages
terratouch
Mobile-first terraforming clicker where the run ending is the point — when your world collapses, the game writes it an obituary.
0★ · found on Cloudflare Pages
five nights at lastochka
Three.js horror set in an abandoned Soviet summer camp, with a night-survival rule system; the repo and in-game text are Russian, English summary o…
0★ · found on GitHub PagesCyrillic
mon captcha
A CAPTCHA you play: instead of clicking traffic lights, you walk a procedurally generated voxel world in first person and catch wandering creatures…
0★ · found on GitHub Pages
cold storage
First-person office stealth with one very specific objective — steal the intern's lunch — instead of another generic corridor shooter.
1★ · found on GitHub Pages
AUTODELVE (v0.0.1)
A first-person dungeon crawler that plays itself, drawn like a 1994 DOS RPG; you send the adventurer down and watch what happens.
itch.io
Maze v2
A canvas maze built on seeded determinism — same seed, same run — with fog, patrolling Wardens, and Echoes to chase.
0★ · found on Vercel
Thoughtless
A Kingdom-style side-scroller about pulling animals out of a spreading 'mindrot', sitting at zero stars on a bare Vercel URL.
0★ · found on Vercel
yorimichi
A Japanese convenience-store visit as a game: pick the hour and the season, wander the aisles of a konbini, tap your card, and eat something quiet …
0★ · found on GitHub Pages
XIV
A browser FPS staged as cel-shaded comic-book vignettes, in French, with zero binary assets — the panel-by-panel framing is the experiment.
0★ · found on GitHub Pages
lowge
A noir GTA-like engine in vanilla JS with procedural 1930s vehicles and a live retro-film shader — over-ambitious solo engineering in the best way.
0★ · found on GitHub Pages
santa slayer 3d
A Quake-style arena shooter remaking the developer's own high-school Java game, with every model, texture, and sound generated in code.
0★ · found on Vercel
defenehero
A Korean-language 3D defense game for kids where solving math problems is the upgrade currency, with all graphics and sound generated from code.
0★ · found on GitHub PagesKorean
say hello to a black hole
A browser-rendered black hole you feed with your voice: microphone input drives the accretion disk while real Hawking-radiation math slowly evapora…
1★ · found on Vercel
Count Dawn
A jam prototype that inverts the horde-survival formula: you're the vampire, the horde is hunters, and sunrise is the clock.
0★ · found on Vercel
47 the merge
An absurdist single-file game where democracy requires you to be 47 people — court strangers, merge minds, survive the paperwork.
0★ · found on itch.io
Cog and Cosmos
An interconnected pixel-art incremental where eight separate worlds all feed one brass Fortune Engine — structure, not just number-go-up.
2★ · found on GitHub Pages
country fighter
Pick two of 194 countries and watch their glossy flag-marbles slug it out in a bouncy 3D arena; a toy, but a cheerfully odd one.
0★ · found on Vercel
gurpil
A racer where the wheel itself is your answer to the track: you draw its shape mid-race and the physics engine decides whether your scrawl rolls, b…
0★ · found on GitHub Pages
living superweapon
A zero-star Three.js superhero sandbox with a data-driven power engine — hose-style beams, ragdoll knockouts, and a destructible arena — that's far…
0★ · found on Vercel
wobble stack
A one-thumb physics toy about keeping five creatures balanced while the wind worsens; tiny scope, but the escalating-instability idea is clean.
0★ · found on GitHub Pages
EmberQuest
An EverQuest-flavored idle RPG crammed into a single HTML file — the constraint is the hook, and it's exactly the kind of thing no storefront would…
0★ · found on GitHub Pages
MOKSHA
An HTML5 game built on Sanatan Shastras and karmic philosophy — thin on mechanical detail, but a source text almost no game touches.
1★ · found on itch.ioDevanagari
township
A pixel town where AI residents deliberate actual civic questions — and the whole thing is framed as a replayable, scenario-first simulation engine…
4★ · found on GitHub Pages
Cube2 Sauerbraten
The full Cube 2: Sauerbraten engine — client, server, ENet and all — compiled to WebAssembly, so a 2004 arena FPS with bot matches and relayed mult…
0★ · found on Cloudflare Pages
smash rally
3D badminton in Three.js with vs-AI and online 1v1 over WebSockets — someone built real netcode for a sports game and parked it on Fly where no one…
0★ · found on Fly
petbattle
In Japanese: a 'meaning-driven' 3D battler that turns any phrase you type into a creature that can fight — a semantic-battle experiment worth pokin…
0★ · found on GitHub PagesJapanese
neon mayhem
A solo GTA homage in vanilla Three.js — open-world neon city, 1986, car theft and police chases, no engine, no framework, zero stars.
0★ · found on GitHub Pages
drone opticone
An in-browser RTS where the unit roster is real-world drone spec sheets — consumer DJI quadcopters, FPV racers, Switchblade and Shahed loitering mu…
0★ · found on GitHub Pages
rogue seas
An age-of-sail combat roguelike that grafts FTL-style crew management onto a warship — a mashup that makes immediate sense.
0★ · found on Vercel
scars of ash
A creature-collector where death isn't a reset: your monsters drop souls and carry permanent scars when they faint.
0★ · found on Vercel
browser shooter
A self-described '100% vibecoded' browser FPS whose best idea is a planetary mode fought on real OpenStreetMap terrain.
0★ · found on GitHub Pages- GitHub Pages
JS.Hakoniwa Island
An in-browser homage to Hakoniwa Shoto, the classic Japanese island-development sim — in Japanese, with autosave.
2★ · found on GitHub PagesJapanese 
lowge
One person building a noir, 1930s–40s GTA-like from scratch in vanilla JS: procedural period vehicles, a live retro-film shader, and a dual rendere…
0★ · found on GitHub Pages
star breaker
A space-mining roguelite with zero asset files — every texture and sound is generated in code.
0★ · found on itch.io
CyberWitches
An idle game about compiling fading magic into hexadecimal code — rare case of an incremental whose theme maps onto its mechanics.
0★ · found on GitHub Pages
WDL MASTER TAGGER VERSION METRO
A first-person metro-graffiti simulator made for actual graffiti writers, in Spanish — a subculture sim no marketplace would ever surface.
1★ · found on GitHub Pages
Chroma Flow
A real-time GPU fluid simulation you paint with your cursor — drag to push dye through swirling vorticity, or hand it to the auto-pilot and it comp…
0★ · found on GitHub Pages- GitHub Pages
Heart of Africa Remake
A 3D web remake of the 1985 exploration classic on real ~1890 African geography, with a period journal read aloud by in-browser TTS — ambitious eve…
1★ · found on GitHub Pages 
Blueprint
An incremental framed as an engineering worksheet: build a factory one machine at a time and prestige upward through Schematics, Patents, and Legac…
2★ · found on GitHub Pages
scp survivor
A top-down survivors-like whose every graphic and sound effect is generated in code — zero art assets, Phaser 3, and the writeup is in Chinese.
0★ · found on VercelChinese
mingjuan legal life
A Chinese-language 'reborn as a lawyer' life-simulator rendered on a Three.js 3D life-board — an odd, earnest experiment in playable autobiography.
0★ · found on GitHub PagesChinese
broker tycoon
A single-file tycoon where the resource you optimize is other people's personal data — you grow a brokerage using mechanics the author says are dra…
0★ · found on GitHub Pages
String Blade
Guitar-chord combat that listens through your microphone (or MIDI) and turns real chords into attacks — genuinely novel input, though you'll need a…
3★ · found on Netlify
SagiJanken
A rock-paper-scissors game rigged so you literally cannot win — a Japanese-language gag about a 'fraud-equipped' opponent, ported from a 2008 Visua…
0★ · found on GitHub PagesJapanese
benthic
An incremental game whose progress bar is depth: you descend instead of accumulate, in plain HTML/JS with procedural WebAudio.
0★ · found on GitHub Pages
pixelfront
An r/place-style real-time pixel war fought over a map of Turkey's provinces, with factions, war zones and timelapses — Turkish-language browser mu…
0★ · found on Vercel