A jam-made score-attack roguelike where the thing you build between rounds is a clock: up to five gears bought from a reroll shop, with the sweeping hands apparently doing the scoring. The pitch is an incremental about losing track of time in a corporate job, and the Balatro-shaped loop (round, minimum score, shop, reroll) is a familiar frame around a genuinely odd object. Submitted to the Very Serious Juniper Dev Game Jam.
The week’s finds in one email, Saturdays. No tracking, one-click out.
A horizontal bullet-hell in the oriental-fantasy vein with every sprite and sound generated…
0★ · found on GitHub Pages
Quick pickAbout Time!— The shop-reroll-score loop is the kind you run three more times before noticing the hour is gone, which seems to be the joke.
SEO-bait repos titled things like 'Best 2026 Godot 4 Tower Defense Game', tooling that is not a game (voxel engines, JSON converters, a programming language, a js13k template), Steam demos with wishlist buttons, a Suika clone made 'for portals', and an SSH fighting game that is not a browser game.