Collection
zero-assets
Games that ship no art — everything drawn, generated, or synthesized in code. 12 finds so far.

escaperoom
A browser escape-room labyrinth with no asset files at all — every Myst-style scene is hand-coded SVG and the…
0★ · found on GitHub Pages
NeedForTokens
An arcade racer where every mesh, texture, font and engine note is generated procedurally at runtime — the…
5★ · found on GitHub Pages
dolmus
An isometric idle tycoon about running a dolmus terminal in Istanbul, and the economy is the interesting…
2★ · found on GitHub Pages
the torchbearer
A dungeon crawler that ships nothing but code: lighting, dungeon layout, every sound effect and the whole…
0★ · found on GitHub Pages
maze game
An ASCII maze-chase that renders into a single <pre> tag; no canvas, no game library, just a deterministic…
0★ · found on Vercel
periplus
A jam entry that turns cartography into the actual verb: the moon you're walking is drawn only as contour…
0★ · found on GitHub Pages
Chroma
First-person paint-by-numbers built as a shooter: same aiming and trigger discipline, but the target is a…
1★ · found on GitHub Pages
XIV
A browser FPS staged as cel-shaded comic-book vignettes, in French, with zero binary assets — the…
0★ · found on GitHub Pages
santa slayer 3d
A Quake-style arena shooter remaking the developer's own high-school Java game, with every model, texture…
0★ · found on Vercel
defenehero
A Korean-language 3D defense game for kids where solving math problems is the upgrade currency, with all…
0★ · found on GitHub Pages
star breaker
A space-mining roguelite with zero asset files — every texture and sound is generated in code.
0★ · found on itch.io
scp survivor
A top-down survivors-like whose every graphic and sound effect is generated in code — zero art assets, Phaser…
0★ · found on Vercel
experimental · 30arcade · 20sim · 15strategy · 10puzzle · 9incremental · 9roguelike · 7multiplayer · 3horror · 2jam · 2platformer · 1