The class of
September 2026
6 daily picks, 30 games surfaced — none of them on a storefront, most at zero stars when we found them.
The daily picks

September 8, 2026
About Time!
A jam-made score-attack roguelike where the thing you build between rounds is a clock: up to five gears…
itch.io
September 7, 2026
tidebreak
A real-time battle fought on a coral reef, rendered in Three.js from a single page with no build step and no…
0★ · found on GitHub Pages
September 6, 2026
Rust and Box2D browser physics game – build destructive machines
A browser physics sandbox where you assemble machines whose whole purpose is to wreck things, with the…
via Hacker News
September 5, 2026
EmojiHighschool
A high-school dating sim where every line of dialogue is an emoji. You get 40 weeks and three actions a week…
0★ · found on GitHub Pages
September 4, 2026
lunar mission simulator
A whole Apollo mission in one browser tab: Saturn V launch, gravity turn, trans-lunar coast and a powered…
0★ · found on Vercel
September 3, 2026
oga veve
A browser flight simulator over Paraguay with a coefficient-based flight model the author wrote rather than…
0★ · found on GitHub Pages
Also surfaced this month
- Think Up HouseA puzzle about drawing the best floor plan you can, from csklimowski; room layout as a scoring problem is a rarer puzzle shape than it should be.
- quantum boxAn anthology of small browser games that claims to be backed by real quantum hardware; whether the randomness truly comes from a qubit or not, it is a genuine experiment sitting at zero stars.
- ramenRAMA CYCLE: a Godot web build about walking the inner surface of a rotating habitat drum where the ground curves up over your head; more of a place than a game, but a place worth standing in.
- celestial bladesA horizontal bullet-hell in the oriental-fantasy vein with every sprite and sound generated procedurally in code; the interface is in Korean.
- virtua justice rail shooterAn on-rails Virtua Cop-style shooter crammed into one HTML file: shrinking threat reticles, weapon disarms, civilians you must not hit, bullet time and a three-phase boss.
- last lightA vault survival-management roguelite where you ration a handful of strangers after the world goes quiet, on a deterministic TypeScript engine; playable in English and Korean.
- ordinary animalsAn absurd Three.js adventure with hand-made Blender assets (you are ten, your professor works out of a garage), and it is finished, which is rarer than it should be at zero stars.
- PithveinAn idle factory built from living tissue where every organ that produces something can also fall ill, so the growth curve fights infection instead of plain scarcity; Godot web build on itch.
- JEEP HORRORNight-shift horror behind the wheel of a Filipino jeepney; the dithered red cover art commits harder than most itch horror does.
- ashworth stationA whole zombie wave-survival FPS in a single HTML file: hold a subway platform for 15 waves, three.js, no build step, desktop only.
- Banana Battle – DOS Gorillas rebuilt as a web gameDOS Gorillas rebuilt for the browser: angle, velocity, exploding banana, the original hot-seat artillery duel.
- Witstep – daily math and logic puzzle game (Free No Sign-up)A daily math-and-logic puzzle with no sign-up, a Wordle-shaped habit for people who would rather do arithmetic than spell.
- qr mazeType any URL and it becomes a 3D hedge maze: the QR code's dark modules are walls, and a path is carved through them while keeping the code scannable.
- BlackjackBrainsLess a card game than a lab: design a blackjack-playing model, train it by the hand, then pit it against others in a tournament and watch card counting show up on its own.
- dead_centerA 1,021-byte PICO-8 shooter where every bullet flies to the centre of the screen and ricochets, so your own shots are the main hazard.
- FeastfallCooking roguelike deckbuilder: plate food cards onto a board to complete recipes, stack rule-bending charms, survive 16 services. Balatro's shape in a kitchen's skin.
- 東方双曲域 ~ Hyperbolic DomainA Touhou-style bullet hell played on a hyperbolic plane, where straight lines and distances stop behaving the way your dodging instincts expect; the page and game are in Chinese.
- pandemic 3dA Plague-Inc-style pandemic strategy demo over real countries that runs an actual SEIRD epidemic model instead of a vibes meter, playable from the pathogen's side or medicine's. In Russian.
- One More FloorPush-your-luck dungeon crawl: every floor is a choice between banking your run and gambling it all on one more.
- rock to rackA Phaser game about the semiconductor supply chain, from raw silicon to AI data centres, which is a stranger and more topical theme than most tycoon games attempt.
- matrameruPiṅgala's ancient Sanskrit metre-counting (the prosody that produced Fibonacci's numbers centuries early) turned into a canvas toy where you stack short and long beats into a mountain.
- battery guard gameA single-HTML sim where the thing you are managing is a lithium-ion battery's slow death from heat and charge cycles; in Korean, and one of the stranger subjects for a game.
- Industrial KnowledgePlace facilities on a plot, hire workers, and keep the supply lines nominal across tech eras; a dense management incremental that already renders like a finished thing.
- formula 0.1Low-poly browser F1 racer with seven real circuits traced 1:1 from OpenStreetMap geometry; vanilla Three.js, no backend.