A horde-survival game crossed with settlement building, where every texture, sound and bit of terrain is generated in code when it boots, so there are no asset files at all. That constraint is the interesting part: a solo dev chose to hand-code the whole look and sound of a game with two genres to hold up. It sits at zero stars on GitHub Pages and is built to run in both desktop and phone browsers.
The week’s finds in one email, Saturdays. No tracking, one-click out.
Trap-the-cat, the old flash game, brought back as a daily puzzle on its own domain. It's a…
via Hacker News
Quick pickTerminal Depth— An incremental dig where the terrain changes and you uncover a lost history is exactly the sort of loop you mean to try for five minutes and are still playing an hour later.
Already found by plenty of people this week — not our picks, just what everyone else was playing.
Passed on SEO-bait repo titles ('Best 2026 Godot 4 Tower Defense Game', 'Best 3D Knight Battle Arena Game Ideas'), class-exercise blackjack/number-guess/snake-water-gun/trivia clones, non-game entries (a Win95 desktop recreation, a voxel engine, an audio-to-SVG tool, a decompilation blog, Lobsters articles), and a gamified learning platform. The itch shots were launcher pages or Unity/Godot splash screens, so they gave no evidence either way.