Rely is a small automation puzzle where every sorter you place has a chance to get it wrong, so you chain shaky parts on a grid of conveyor belts, test against a 50% reference, and send rejects into the pit until what comes out the far end is reliable. It's a clever twist on the Factorio-style belt layout: you aren't optimizing throughput, you're designing redundancy, which feels a lot like real engineering. The browser beta is short (a tutorial plus three scenarios), but that's enough to see whether the idea grabs you.
The week’s finds in one email, Saturdays. No tracking, one-click out.
A card-based roguelike in JavaScript, where you build a deck and push through runs.
4★ · found on custom domainChinese
Quick pickFactorio but with unreliable components— An automation puzzle where every part can fail, so you route items through unreliable sorters until the whole system becomes reliable.
Already found by plenty of people this week — not our picks, just what everyone else was playing.
Passed over today: blog posts and talks about making games, engine templates and camera libraries, chart players and learning tools, and a stack of plain clickers and clones.