You draw a racetrack, then watch a population of neural-net cars evolve over generations until one learns to drive it, and then you race that champion yourself. The track you drew becomes the training data, so every level is also a small machine-learning experiment you set up. It's a 0-star Vercel deploy that makes neuroevolution into a toy you can poke at instead of a paper you have to read.
The week’s finds in one email, Saturdays. No tracking, one-click out.
A four-week prototype of an exploratory puzzle game about light and color, set in a world…
itch.io
Quick pickDIG TO AUSTRALIA— Hold-to-dig, steer for loot, upgrade, repeat: an easy one-button loop with a clear 12,742 km goal, the kind you end up playing for longer than you planned.
Passed over SEO-keyword-stuffed repo blurbs (Castle Siege Engine, dusk kitchen siege), the usual class-assignment clones (number guess, blackjack, sudoku, tic-tac-toe, memory tiles), AI benchmarks dressed up as games (Pac-Bench, LLM chicken), articles and videos from lobsters, and engines or libraries that aren't games (orange sable, lexiconlang).