Yet another incremental at first click, but staged like a gothic broadsheet: four numbered chapters (The Reservoir, The Summoning, Rituals & Seals, Conquest) walk you from drawing your first pentagram to sacking cities, with Babylon as city 1 of 12 in this run. The monochrome newspaper typography and multi-stage structure give it more shape than the usual number-go-up clicker. No idea if the mid-game holds up past the setup, but the framing is doing real work here.
The week’s finds in one email, Saturdays. No tracking, one-click out.
A from-scratch Three.js boat chase through island canals where you can turn the Coast Guard, a…
0★ · found on GitHub Pages
Quick pickBoat Chase— A chase game with three factions you can bait into fighting each other instead of you — the kind of pickup-and-go premise that doesn't need a tutorial.
Passed on a wave of SEO-titled Godot/Unity asset-flips ('Best 2026 Godot Level Design Guide', 'Best 3D Knight Battle Arena Game Ideas 2026') that read like content-farm bait rather than real projects, plus the usual tic-tac-toe/tetris/snake tutorial clones and a CrazyGames-hosted entry that isn't self-hosted.