First-person parkour across a procedurally generated brutalist city at golden hour, built in Three.js with no external assets at all, so every rooftop, texture and skybox is code. The verb set is small (vault, slide, wall-run) which is the right size for a browser tab, and the procedural city means the routes are never the same twice. Zero stars on GitHub Pages: exactly the kind of build that never gets surfaced.
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A JavaScript port of the 1984 side-scrolling adventure Below the Root, self-hosted on a…
via Hacker News
Quick pickDynamine— Minesweeper's rules are already in your fingers; bolting an ore-and-upgrades loop onto them is a solid reason to keep clicking for an hour.
Passed over SEO-bait repo titles ('Best 2026 Godot 4 Tower Defense'), libraries and shader demos and articles posing as games, another Minecraft clone, a Star Wars fan shooter, and a first-project bakery clicker.