A browser physics sandbox where you assemble machines whose whole purpose is to wreck things, with the simulation written in Rust and run through Box2D inside your tab. The toolchain is as much the point as the toy: a systems language driving a real physics engine at browser speed, no download, no marketplace listing beyond a Show HN post. It reads as a construction kit rather than a finished game, which is exactly the kind of experiment this site exists for.
The week’s finds in one email, Saturdays. No tracking, one-click out.
Passed on three itch pages whose shots came back as DNS errors, a Unity embed that shot as a black frame, a Steam demo's itch launcher, SEO-titled 'Best 2026' repos, engine/template/tool repos, a Manus-scaffolded chase game, and an SSH-only fighter that isn't click-to-play.