A browser puzzle game that commits to actual orbital mechanics — Verlet integration, real Newtonian two-body pull — across 30 built levels, instead of faking gravity with a tuned curve. That distinction matters: it means the failure states teach you something about orbits rather than about the developer's fudge factor. It sits at zero stars on a bare Vercel URL with nothing resembling a store page around it.
The week’s finds in one email, Saturdays. No tracking, one-click out.
Heavy day for keyword-stuffed repo slop — a run of 'Best 2026 Browser RPG / Godot Tower Defense / PSX Horror Walking Sim' titles that are SEO pages wearing a game's clothes — plus the usual Snake, Pac-Man and Helix Jump reimplementations, several non-games (JSON converters, a dev toolbox, blog posts about save formats), and four itch entries whose captured opening screen was a launcher shell, a Godot loading bar, or a 429 error.