A first-person skiing game with 32 procedurally generated mountains, a synthesised soundtrack, and — the part that makes it a design statement rather than a demo — no finish line. There's no score screen waiting at the bottom, so the whole thing rests on whether carving down a generated slope is satisfying on its own terms. It's Three.js with no build step, which means it loads and runs immediately from a repo nobody has starred.
The week’s finds in one email, Saturdays. No tracking, one-click out.
A PuzzleScript grid puzzler openly modelled on SOLAS 128, which sets a high bar for its own…
0★ · found on GitHub Pages
Quick pickStatus 1— A wave-survival neon arena FPS that's one HTML file with procedurally generated audio — no menus, no install, straight into shooting things.
Passed over the usual clone pile (Tetris, Flappy Bird, Asteroids, another AI-assisted Minecraft), three blog posts about making games rather than games, an educational compliance demo, and a JSON-to-filesystem utility that landed in the game feeds by accident.