A wargame that throws out the hex grid: the map is a randomly generated contour plot, and you place unit counters, draw movement paths by hand, and try to close encirclements, so reading elevation lines is the whole skill. The repo is blunt about what it lacks — no hexes, no 3D models — which is the argument, not an apology; that's a rarer thing in a 0-star repo than another polished clone. Interface text is mostly Chinese, though the description includes an English translation.
The week’s finds in one email, Saturdays. No tracking, one-click out.
Three-minute rounds built on a mayfly's one-day lifespan: you can't survive, so the goal is to…
0★ · found on GitHub PagesChinese
Quick pickkatana kitties— Four-player split-screen in a browser tab is worth it if anyone else is in the room, and samurai kittens plus a walkable unit circle is too strange a combination to skip.
Passed over the usual intake — another vanilla snake, two Minecraft-style voxel sandboxes, a js13k starter template and two JSON-to-filesystem utilities filed under game topics — plus repos whose descriptions are marketing copy rather than a game ('Google-level SEO optimized', 'highly addictive'), and three blog posts about game development that aren't playable at all.