A Japanese convenience-store visit as a game: pick the hour and the season, wander the aisles of a konbini, tap your card, and eat something quiet outside. Built explicitly as a cure for post-Japan-trip melancholy, it treats a mundane errand as the whole play experience — the interesting part is how little it asks of you and how specific the simulation of atmosphere is. A zero-star personal experiment no storefront would ever surface.
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A Korean-language 3D defense game for kids where solving math problems is the upgrade…
0★ · found on GitHub PagesKorean
Passed over the tutorial-exercise tier (Tetris, snake, memory, Pac-Man variants), well-starred known engines and incrementals, and itch picks already surfacing on new-and-popular.