One person building a noir, 1930s–40s GTA-like from scratch in vanilla JS: procedural period vehicles, a live retro-film shader, and a dual renderer that can draw the same world in 2D or 3D. It's pitched as engine-plus-game and sits at zero stars — exactly the kind of over-ambitious solo experiment nothing else surfaces. Expect rough edges; that's the deal.
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A first-person metro-graffiti simulator made for actual graffiti writers, in Spanish — a…
1★ · found on GitHub Pages
Passed on the tutorial-exercise tier (rock-paper-scissors, Flappy and Pac-Man clones, three separate Minecrafts) plus several competent-but-generic horde shooters and big-star projects that don't need discovering.